3 E-Learning Technologies that Can Jumpstart the Training Programmes

In this technological era, before getting used to one technology, the next one emerges. However, there are some things that remain the same such as e-learning. Most of the learning technologies have not yet evolved for a long time and finding the hottest solution for the same has become a challenge for the entrepreneurs. So the important question is

“How do we increase the effectiveness of learning through the latest technologies?”

The answer to this question includes three solutions that are not interactive and at the same time popular. They are games, videos, and mobile.

 

  1. Games
  2. Videos
  3. Mobile

 

Gamification

An industrial study found that about 75% of the people working today are “casual gamers.” Some giants such as IBM, Xerox, and Deloitte have taken initiatives to incorporate interactive e-learning. However, when looking for ROI, the implementation of such technology seems difficult due to the following issues

  • Development time
  • License fee
  • Usage and many other factors

The only way to overcome these issues is to leverage several elements of games. For example, achievement-based systems such as leader boards can encourage the learners to reach various certification levels. Thus, the issues of implementing “games” will resolve and at the same time learning will become fun and interactive.

Short Videos

The existence of videos is not new to anyone. Even the short videos have been in existence for the past ten years. The challenging part is adopting an instructional design in a video. Even today there are many videos that fail to adopt such design. There were several constraints while creating a video which make implementation of instructional design difficult such as

  • Purpose
  • Quality
  • Cost

Usually, videos would just contain long lectures or a live event. These videos fail terribly as sitting for 30-60 minutes is not an option. These days people prefer videos that are

  • Short in length.
  • Engaging
  • To the point

Apart from on-job skills, the videos these days also focus on various professional development subjects. Additionally, videos have become even more professional to make them useful across departments.

 

Mobile Learning

The traditional classroom training and learning will always have its value. However, it fails when learners need to access information from anywhere anytime. The only solution for this problem is “mobile”. It is assumed that people will easily have access to the content through the web. However, it is not as easy as it looks from the outside.

5For example, most of the videos are not mobile optimized as they are flash based. There are many other issues but once these issues are covered there is no doubt that mobile learning is the best on-the-go training solution.

While these technologies have the power to change the game of e-learning, there are other technologies such as Big Data, VR and much more that might also have an effect on e-learning and training. However, these technologies will not be implemented unless any business need arises.